Thursday, September 19, 2013

Sunday, August 4, 2013

Poly Painting done in ZBrush on High Resolution Model
with UVs that match the Low Poly model





Ambient occlusion maps created in Maya. 


Character model lo res geometry and normal maps created in Maya.



Hard surface and organic modeling all done in ZBrush.

  


Thursday, April 25, 2013

Horned Gargoyle

ZBrush character sketch created during a day learning the program.




Ogre Warrior

Mudbox character sketch - first model I built in the program.







Famous Likeness - Low and High Res models

I wanted to try and create a likeness of a known person. I created Normal and Ambient Occlusion Maps
from a High Res Mudbox model and applied them to a Low Res model in Maya. I then imported those
maps into Photoshop and created a diffuse map that I painted for his textures and applied that to the Low
Res model.






Thursday, February 7, 2013