ZBrush character sketch created during a day learning the program.
Experienced in Production Digital Modeling at PDI/DreamWorks, Pixar and Industrial Light and Magic 4stevemcgrath@gmail.com
Thursday, April 25, 2013
Famous Likeness - Low and High Res models
I wanted to try and create a likeness of a known person. I created Normal and Ambient Occlusion Maps
from a High Res Mudbox model and applied them to a Low Res model in Maya. I then imported those
maps into Photoshop and created a diffuse map that I painted for his textures and applied that to the Low
Res model.
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